Classes

There are 3 classes competitors are able to enter, which aren’t bound by weight divisions:

  • Novice Women – suitable for the majority of strength-training women. This class is incapable of being ‘won’, but prizes will be given for the best individual effort on the day, regardless of event placings or scores.
  • Shieldmaidens – suitable for women who would typically be competitive in the lightweight classes.
  • Valkyries – suitable for women who would typically be competitive in the heavier or open weight classes.

While competitors are able to choose their own divisions, we reserve the right to ask competitors to step up a division if we see them as ‘trophy hunting’ in a division significantly lower than they should be competing in.

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Event 1 – Implement Carry Medley – Keg/Duck Walk

Competitors are to start at the competitor start line. On the judges call, the competitor can move forward and pick up the first implement. This must be carried 20m, and placed across the next implement line on top of a tyre. Finally, the second implement can be picked up and carried 20m to be placed over the line. Implements must be totally over the start/finish lines to move on to the next implement – if they come up short, the competitor must not continue until it is fully over. The total time allowed is a maximum of 60 seconds. Competitors will be scored on who can move the 2 implements in the fastest time, or if failing to complete all 2 implements the furthest distance on the later implements. No substance aside from chalk may be applied anywhere on the body. One soft belt and one hard belt, layered but not stacked up the torso may be worn, as well as knee/elbow sleeves and ‘warm’ pants – no equipment apart from this shall be worn.

Weights
Novice Women – 40/40kg
Shieldmaidens – 60/60kg
Valkyries – 80/80kg

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Event 2 – Head to Head Viking Press

Starting with their hands on the Viking Press but with it resting on the drop rail, at the judges start call the competitors have 60 seconds to press the implement as many times as they can. Once it has been pressed, the Viking Press must be held overhead at full lockout until the competitor receives a down call. Once the competitor has successfully received a down call, the competitor must lower the implement to their shoulders before receiving a ‘press’ call to begin the process again. The implement may be lowered to the drop rail, but they will not receive another start call until it is back lowered to the shoulders. For a successful lockout, the competitor must be standing with their feet in a line, knees locked and elbows straight and not ‘double dip’/push jerk the Viking Press – knees must be locked as the implement is locked. No substance aside from chalk may be applied anywhere on the body. No substance aside from chalk may be applied anywhere on the body. One soft belt and one hard belt, layered but not stacked up the torso may be worn, as well as knee/elbow sleeves or wraps, and ‘warm’ pants – no equipment apart from this shall be worn.

Weights
Novice Women – 35kg
Shieldmaidens – 50kg
Valkyries – 65kg

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Event 3 – Head to Head Tyre Flip

On the judges start call, each competitor in their pair will start flipping a tyre back and forward between them. If the competitor cannot flip the tyre within 10 seconds, they are eliminated. Once a competitor is eliminated, they leave their pair and a new competitor steps in. The flipping is continued until there is only one competitor left. If the final competitor needs additional flips to win the event, they can continue on with a maximum break of 10 seconds between flips until they are unable to do any more. This event is won by the competitor who achieves the most flips throughout their turn, which may not correspond to who finishes the event last. No substance aside from chalk may be applied anywhere on the body. One soft belt and one hard belt, layered but not stacked up the torso may be worn, as well as knee/elbow sleeves and ‘warm’ pants – no equipment apart from this shall be worn.

Weights (Approximate)
Novice Women – 150kg
Shieldmaidens – 200kg
Valkyries – 250kg

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Event 4 – Mystery Grip Event

Last woman standing eliminator grip event with mystery implement. No substance aside from chalk may be applied anywhere on the body. One soft belt and one hard belt, layered but not stacked up the torso may be worn, as well as knee/elbow sleeves and ‘warm’ pants – no equipment apart from this shall be worn.

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Event 5 – Deadlift Medley – Axle/Trap Bar/Barbell

On the referees call, the competitor has 60s to make their way through a series of 3 deadlift implements. Once the competitor has successfully locked out an implement, ensuring that their hips/knees/shoulders are ‘stacked’ and locked out, the competitor will receive a down call from the referee and may move on to the next implement. The implement must be lowered under the control of the competitor – with any drops, the rep won’t be counted and must be attempted again. Each implement must be attempted in sequential order – if you do not successfully lift one of the implements, you must repeat it until you are successful. On the final implement, if the competitor is successful with their attempt, they may continue to pull reps until the timer runs out. The event will be won by the competitor who completes the most amount of repetitions on the final implement, followed by those who completed the prior implements with the fastest time. No substance aside from chalk may be applied anywhere on the body. One soft belt and one hard belt, layered but not stacked up the torso may be worn, as well as knee/elbow sleeves, straps, deadlift suits or briefs.The competitor may hitch or lap the implement with no penalty.

Weights
Novice Women – 80/100/90
Shieldmaidens – 130/150/140
Valkyries – 160/180/170